Tuesday, 19 May 2015
Chuck Jones
Chuck Jones or Charles Martin "Chuck" was born on September 21, 1912 in Spokane Washington and died on February 22 2006 in Corona Del Mar, California U.S. Through out his life he was known as an famous American animator, screen writer , cartoon artist, and director. He was mostly remembered for his classic cartoon shows such as Looney Toons and Merrie Melodies shorts for the well known Warner Bros. Cartoons.
Jones grew up in Hollywood where he observed many talents and occasionally worked as a child extra in Mac Senette comedies. After graduating from the Chouinard Art Institute in Los Angeles, Chuck would put up a stand and drew pencil portraits for a dollar on Olvera Street. In 1932 he landed his first job in the animation industry as a cel washer for former Disney animator Ubbe Iwerks. It was through Iwerks where he met his wife Dorothy Webster. She and him got married in 1932 and had their only daughter in 1937, Linda. A year after Linda was born he directed his first film, The Night Watchman. Chuck then worked for the Warner Bros. until the studio closed in 1962. Jones moved to MGM where he created one of the most famous cartoon ever made, Tom and Jerry. He was also involved in the creation of The Phantom of the Toothbrush and Dr.Suess' How the Grinch stole Christmas. He won and AcademyAward for his film The dot and the Line.
After the death of his first wife, Jones met and remarried the love of his life, Marien Dern who remained his best friend, lover companion for the rest of his life.
Wednesday, 13 May 2015
Video Game Reflection Questions
Technical
The project included the main game which was the Flappy bird game. I just replaced the pipes with pollution related items such as garbage cans and the pipes used in factories. I also changed the bird into a plastic bag which in my opinion relates to my theme.
Idea
My idea for my video game was pollution. Pollution is a world issue, people just think of getting rid of the waste, they don't think of where the waste is going. My idea was to make my background as a city with a lot of pollution and change the pipes into pollution related items.
Influences
No particular artist influenced me for my idea although, seeing other countries and traveling the world influenced me into getting more involved with this situation.
Motivation
What really motivated me was all the class time we got for this assignment and the help i got from peers and the teacher. It really helped me understand more about the program which made me want to fulfill the requirements that i needed and wanted.
Critical Assignment
The elements that i thought i did well on were, having a clear theme that is easy to understand also making my items relate to my theme. What really surprised me was how i got everything to work with only breaking the game once.
The project included the main game which was the Flappy bird game. I just replaced the pipes with pollution related items such as garbage cans and the pipes used in factories. I also changed the bird into a plastic bag which in my opinion relates to my theme.
Idea
My idea for my video game was pollution. Pollution is a world issue, people just think of getting rid of the waste, they don't think of where the waste is going. My idea was to make my background as a city with a lot of pollution and change the pipes into pollution related items.
Influences
No particular artist influenced me for my idea although, seeing other countries and traveling the world influenced me into getting more involved with this situation.
Motivation
What really motivated me was all the class time we got for this assignment and the help i got from peers and the teacher. It really helped me understand more about the program which made me want to fulfill the requirements that i needed and wanted.
Critical Assignment
The elements that i thought i did well on were, having a clear theme that is easy to understand also making my items relate to my theme. What really surprised me was how i got everything to work with only breaking the game once.
Tuesday, 12 May 2015
Video Game Brainstorm
1. For my video game idea I was thinking of the theme of pollution. The video game will be based on flappy bird but instead of a bird it will be a plastic bag and instead of the pipes it will be pollution related ideas, such as garbage cans, water bottles etc.
2. For my second idea I was thinking of doing a game based on what is happening with the war.I will have past and presents photos that are related to the war.
3. My last theme idea would be related to world hunger. Where I would change the memory game into a poverty game. I would change the pictures into photos that are related to world poverty.
2. For my second idea I was thinking of doing a game based on what is happening with the war.I will have past and presents photos that are related to the war.
3. My last theme idea would be related to world hunger. Where I would change the memory game into a poverty game. I would change the pictures into photos that are related to world poverty.
Friday, 1 May 2015
Toy Hack Reflection
a. If i were to box my toy and try to sell it, my purpose would be to give aware that people are harming animals just for money. Hence why there are different parts of the animal attached to a human doll to represent animals being destroyed by humans and the toy is dressed up with a tie representing money.
b. What i liked most about my doll would have to be the way i transition my animals. I also liked the way i captured my purpose in a abstract way. I tried to really make my toy with random animal parts to represent different animals being hurt.
c.What i liked least about my toy is how it doesn't move. If it moved it would capture the fact that animals have voices too and they also have rights towards everything, especially about dying.
d. I would try and make my toy move to make it more interesting. I would also try and make my toy speak to represent the hurt feelings animals have to go through. I would make my toy more detailed also to make it look like legit.
b. What i liked most about my doll would have to be the way i transition my animals. I also liked the way i captured my purpose in a abstract way. I tried to really make my toy with random animal parts to represent different animals being hurt.
c.What i liked least about my toy is how it doesn't move. If it moved it would capture the fact that animals have voices too and they also have rights towards everything, especially about dying.
d. I would try and make my toy move to make it more interesting. I would also try and make my toy speak to represent the hurt feelings animals have to go through. I would make my toy more detailed also to make it look like legit.
Subscribe to:
Posts (Atom)

